Friday, 21 October 2011

Kidulthood Analysis

Kidulthood Analysis.



Kidulthood is an action, drama and crime film made by independent grass roots (low budget group). The opening sequence starts with Non-Diegetic music and the title, 'Kidulthood' which is white modern, slick, smooth and related to youth culture font, on a black background. You can tell that this is immediately an action film by the font because it seems like it is moving. It then cuts to a boy kicking a football in slow motion, in a rough school playground. You can hear the sound of the football being kicked over the song.

As we are shown around the playground it alternates between fast editing and normal pace, this makes it feel like there is a busy environment and the audience unsure of what to focus on. From the play ground the camera cross cuts to the main character doing wood work, possibly making something. It is not made clear what he is doing, you are only shown parts at a time which creates enigma because the mystery is whilst everyone is in the playground, why is he the only one doing something, what and why is he doing it. The main character is shown at a low but close angle to emphasise who he is and his importance.

The camera cuts to a two shot where we are introduced to two of the characters. The main character is shown at a low but close angle to emphasise who he is and to make him seem more important than the other characters being intro. The two girls are standing in the playground and exchange dialog. When the camera is in the playground we are introduced to most of the characters, including the antagonist, Sam, who is a typical rough bully and looks like he is out to cause trouble, which creates enigma. 

The camera then shows a girl in the playground who looks extremely uncomfortable and scared which makes her vulnerable, standing with her friend. You can hear Diegetic sounds of people talking in the playground all the time which makes is seem busy. This is Emphasizing the roughness of the school and that if you are not a strong person then you will not survive in this type of environment. Dialog is exchanged over the background song between more characters.

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